Street Fighter 6, on the other hand, is a direct appeal to casual fans and the Street Fighter-curious. It took years for a traditional arcade mode to appear, but by then many had already written the game off. The previous entry, Street Fighter V, was widely criticized for catering to e-sports players and other diehards. While Street Fighter's hardcore fans may decry these options as a way to water down the series, I see them as essential to its survival. This change gives you four functional buttons right on the face of your gamepad, rather than shoving some attack buttons to shoulder buttons like the classic controls. There's also a standalone special move button that activates different attacks depending on how you're holding the directional pad. The modern mode replaces the six separate punch and kick buttons with three buttons for light, medium and heavy attacks. In addition to the classic controls fans love, there's also a "Modern" scheme, which dramatically simplifies button inputs, as well as "Dynamic" controls, which basically let you mash buttons to have the game's AI take the wheel. In an effort to open up to new audiences, Street Fighter 6 takes a remarkable new approach to special moves. Ryu charging a hadouken in Street Fighter 6
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |